Physics and Dance

I have done some collaborative work with dancers and architects, mostly for fun, and have placed links to some of the work here. I am a Professor of Physics at the University of Illinois in Urbana-Champaign, working mostly in experimental High Energy Physics. Take a look at these: The real expert concerning the connection between physics and Dance is Kenneth Laws, a Professor of Physics Emeritus at Dickinson College.

Ken spent four days on campus at the University of Illinois conducting various classes and events relating to the Physics of Dance in September, 2002. Click here for an account of his visit, as well as pictures of some of the events.

Email: g-gollin@uiuc.edu
Phone: (217) 333-4451
Fax: (217) 333-4990 

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The Physics of Dance

These are copies, more or less, of transparencies for a presentation I've given at Hope College on the Physics of Dance, November 1, 1996, and then October 24, 1997.

1. Introduction

2. Some physics vocabulary

3. Net force: adding forces

4. More physics vocabulary

5. Static balance

6. Balance while turning

7. The physics of turns

8. Jumps (and a comment about black holes)

9. Effects associated with body size

10. What else I'd discuss if I had more time...
 



Introduction

How'd I get myself into this?

Sources for much of this:

Kenneth Laws (a physics professor at Dickinson College) and Cynthia Harvey (previously a dancer with the American Ballet Theater), Physics, Dance, and the Pas de Deux, Schirmer Books, New York, 1994.

Cliff Frohlich, "The Physics of Somersaulting and Twisting," Scientific American, pp. 155-164, March, 1980.
 

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Some physics vocabulary

Velocity (): How fast and in what direction something is moving.
 

Momentum (): The magnitude of an object's momentum gives an indication of how hard it is to bring it to a stop.

momentum = mass x velocity ()

(Heavy but slow, light but fast... both are hard to stop.)
 

Force (): Just like you'd think. It's a push, characterized by a magnitude (how hard) and a direction.


Force changes momentum: If you don't push on something, its speed doesn't change. Greater momentum -> harder to stop.

If you don't push on something its direction of travel doesn't change. Note that  point in the same direction.

If you do push on something, you can change its speed and/or its direction of travel.
 

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Net force: adding forces

Cart on air track feels two forces:

The net force causes the change in the cart's momentum.

Net force on a dancer: gravity (down) + support from floor (up) + friction from floor (sideways)
 

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More physics vocabulary

Angular velocity (): How fast something spins and in what direction its rotation axis points.





Angular momentum (): The magnitude of an object's angular momentum gives an indication of how hard it is to bring it to a stop.

angular momentum = rotational inertia x angular velocity. ()

(Large rotational inertia, but spinning slowly; small rotational inertia but spinning rapidly... both are hard to stop.)


Centrifugal force: Effective force pushing something to the outside of a turn.


 

Torque (): "Off center" force(s) which can cause something to spin.


Torque changes angular momentum: If no torque is applied to a rigid object, it spins at a constant rate. Greater angular momentum -> harder to stop.

If no torque is applied to a rigid object, its spin axis doesn't wobble.

Objects which change shape (dancers!!) are more complicated: their rotational inertia () changes with time (more on this later...)
 

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Static balance

We all know what it means.... In physics terms:

Center of gravity: Just like you'd think. You can balance around this point.


Reason for the name: net effect of gravity on an object (a dancer) is the same as if it were only acting at the c.g., and not on all parts of the object.
 

Forces on a balanced dancer: gravity (pulls down, acts at c.g.) + support from floor (pushes up, acts at feet)

Keith Roberts (ABT) in The Rite of Spring, photo by Roy Round

Forces sum to zero.

Both forces "point through" the dancer's center of gravity, so torque is zero.


More complicated example:

Sandra Brown and Johann Renvall (ABT) in Airs, photo by Nancy Ellison

Forces on each dancer sum to zero.

Though some forces are "off-center", the torques also sum to zero.

Obviously, the net torque (and force) won't be zero if only one dancer is present:


Staying balanced: dancer's center of gravity must remain directly above the area of contact with the floor. (Otherwise, : you'd tip over.)





Smaller floor contact area (en pointe, for example) makes balance more difficult.
 

Maintaining balance:


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Balance while turning

Two distinct "physics domains" here:


Not all positions which are statically balanced can be held in a turn.

An example:





Centrifugal forces exert a torque, throwing the dancer off balance. Shift center of gravity to maintain dynamic (but not static) balance



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The physics of turns

Reminders:

If no torque is applied,  is constant. is a measure of how difficult it is to start something spinning. (Just as mass is an indication of how difficult it is to start something moving.)


Calculating :
Increasing  decreases the spin rate.  quadruples in the figure:





Because of "conservation of angular momentum," you can change the speed of a turn when en pointe by extending or retracting a leg.

No torque is involved!


Friction between the floor and your foot (or feet) can also generate a torque. Swinging a leg going into a turn works like this:





You push on the floor one way, the floor pushes back the other way. (You can't do this on a slippery floor!)


Turns in the air: no forces except gravity can act on the dancer.

Angular momentum stays constant: changing  (by changing the orientation of arms, legs,...) will change  correspondingly.

Ever see a falling cat right itself? The cat has zero angular momentum at all times, but somehow manages to turn over.

It works like this:

  1. Upside-down cat curves its back "the easy way."
  2. Cat straightens its back while bending around its middle to its right.
  3. Cat comes out of its bend-to-the-right while arching its back "the hard way."
  4. Cat straightens its back while bending around its middle to its left.
  5. Cat comes out of its bend-to-the-left while curving its back "the easy way."

  6.  

     
     
     


Here's a diagram:


Dancers can also perform zero-angular-momentum turns. Some are catlike, some not...

In some moves, the body parts which carry the initial angular momentum change during the course of the turn. An example: a tour jeté. The angular momentum associated with the raising of the left leg (1) is taken up by the trunk and arms (2), then the left leg (3), then both legs (4).

The diagram is based on photos in Laws' and Harvey's book.
 

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Jumps

Gravitational force depends on mass:

Momentum also depends on mass: the greater your mass, the harder it is to stop moving at a particular speed. (Recall, p = mv.)

This is very curious. Why should an object's momentum/velocity relationship have anything at all to do with the gravitational pull on that object? (Doubling an object's mass both doubles its momentum and doubles the strength of the gravitational force it experiences.)

The equivalence of "gravitational" and "inertial" mass gives rise to Einstein's General Theory of Relativity. Black holes, curved spacetime, and so on!


Gravity is the only force acting on a dancer in mid-air.

Recall: net effect of gravity is the same as if it were only acting at the dancer's center of gravity.

Gravitational force:


          ( is a constant)
 

Connection between force and momentum:


 
 

Grav. acceleration is independent of mass:

Anything you drop speeds up at the same rate; anything thrown straight up slows at the same rate. (Vertical) speed changes by 32 feet per second (about 22 miles per hour) for each second in the air.


If you could jump so that your initial vertical velocity was 32 ft/sec, your center of gravity would travel up for 1 second, pause for an instant, then spend the next second falling.

If you could only jump with an initial velocity of 16 ft/sec, your c.g. would travel up for 1/2 second, pause, then fall for the next 1/2 second.

Note the following: in the 16 ft/sec case, you'd ascend for half as long, and leave the ground going half as fast as in the 32 ft/sec case. Net effect: you'd only jump one-fourth as high.

The equations:

Time in the air depends only on the vertical component of velocity, not on the dancer's mass or horizontal speed.


Jumping in time to music: Initial vertical velocity for jumps of different heights:
height of jump time in the air initial velocity
6 inches 0.35 seconds 5.66 feet/sec
1 foot 0.50 seconds 8.00 feet/sec
1 foot 6 inches 0.61 seconds 9.80 feet/sec
2 feet 0.71 seconds 11.31 feet/sec

Position of a dancer's center of gravity vs. time during a jump:



 


The dancer's trajectory in a jump is also a parabola. For a 2 foot rise in the height of the dancer's center of gravity, and a 10 ft/sec horizontal velocity, the path will look like this:

By raising his/her legs (changing the distance between the center of gravity and his/her head)...


The dancer can create an illusion of floating:

The vertical motion of the head is smaller than the motion of the center of gravity.

In addition, half the duration of the jump is spent between the points indicated by the arrows; the height of the dancer's center of gravity only changes by 6 inches during this time.
 

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Effects associated with body size

There are lots of them. A simple model: all dancers are "shaped the same," but come in different heights.

Recall that volume is H x W x D. Increasing the length of each side by 10% will increase the volume by a factor of 1.1 x 1.1 x 1.1 or 1.33 (a 33% increase).

Rotational inertia is proportional to mass x the square of the distance from the rotation axis to the outer surface of an object. Increasing the linear dimensions of a dancer by 10% will increase the rotational inertia by a factor of 1.1 to the fifth power, or 1.61 (a 61% increase).


Here is a table describing the scaling of a number of quantities with a 10% increase in a dancer's height:
quantity
scaling law
% increase
height
10%
weight
33%
rotational inertia of entire body
61%
rotational inertia of leg about hip
61%
energy to jump 1 ft
33%
energy to jump to 30% of own height
46%
energy to swing leg 90 deg. in 1 sec.
61%
duration of a 30%-of-height jump
5%

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With more time I'd want to discuss:



Acknowledgements



To Erica Wilson-Perkins, Linda Lehovec, and Renée Wadleigh at the University of Illinois: thank you for allowing me to watch your classes in jazz, ballet, and modern dance techniques.

To Rebecca Nettl-Fiol and Sean Sullivan, also of the University of Ilinois, and for Linda Graham of Hope College: thank you for your interest and time spent discussing dance with me.